Of course, really, there's no way around it. You can trick teachers into Twitter, or Weebly, or Socrative, but you can't really convince them Gamification is worth the time. It has be an internal change. I've seen a number of videos on tools and spreadsheets that will make Gamification easier, but all of them are STILL really complicated. This only works when you have people that really really want to jump in.
And when you think about it, that's really the same for education in general. Many programs and initiatives are set up in order to work on details, fine skills, and test taking abilities. While there's some value there, some would argue the only way to really improve learning is to make students so excited that they can't help but exceed. Just like their teachers, students enjoy sticking with what they know. It takes a hard sell, and grand vision to get more.