It's one of the few downsides to the game-based learning...the preplanning. While it was great to have my entire year mapped out in front of me this past July, there is an element on spontaneity that I miss and currently experience in my non-GBL class. Not to say that the game-based learning is a flop, but there are always tradeoffs. In fact, that's one of the most challenging aspects of designing games. Games possess an internal story or plot line, yet rely on the player in order to navigate through actual missions. The player creates and the story, and story creates the player. The same is true in reading. Text in isolation is meaningless but only in interpretation does it find it's value or it's lack thereof.
Regardless, with 58 school days to go, the seniors take breath before diving in to one last major piece of work. They'd better start swimming, or they'll sink like a stone, for the times, they are a changin'.