In some ways, I'm fine with this. Part of me enjoys being the only one running this system out on my island, but obviously if no one else is interested than I'm doing something wrong. My major flaw: I'm making it seem too difficult because I want to show how much work I've done. In the same way that users of Linux relish just how difficult it is to turn on the system or design an operating system, I have accidentally been relishing showing how many hours I put into planning my course, how many weeks I spent making videos and setting up the Game lab, and how many issues I had with technology throughout the year. As a result, people think "wow, whatever benefits this has, it's well beyond what I have time for" and they quit.
Yesterday at the new teacher orientation, I got a few minutes to speak about what I've been working on and I got a positive response from many of the new hires. While it's too late for them to launch into a Gamified course in the next nine days, it would be interesting to work with them over the course of the year in planning for next school year. If this is ever going to spread, there's going to need to be some planning before just a single PD day.
While the coming school year will quickly suck up all my free time, I'd like to make it a goal to put together a small group of teachers and build up some technology PD over the year. If I can take it one step at a time and show Gamification in action, there just might be hope in avoiding information overload.