Innovation is an interesting thing. While it may build behind the scenes, it's only every now and again that true changes seem to occur. When that happens, it's vast array of appropriation, confusion, and construction.
I've found myself going through a number of these phases since the PETE&C conference. The best part if those meetings are all the new great ideas...but those come with a cost. After seeing all of the other methods you're currently not using, it quickly becomes a priority to solve this problem. This tends to escalate quickly, to the point where everything you once thought was innovative...is actually old and worn out.
Of course that's entirely true, but that's the way it seems. The gamification in my classroom has been great so far, increasing work quality and allowing for more choice...but it still relies too much worksheets (digital or no). Narrative, avatars, role play, authentic projects all need to be added going forward, but how and when is the question. Sometimes there's too many options and it negates the original gains.
In short, the coming weeks will be weeks of change for my class. The question is will I end up changing everything or nothing.