...and then I actually spend a day teaching "traditionally" and realize that it's impossible to go back.
Today was the first day of school and, sadly, involved a lot of me talking. Students played a little Angry Birds in order to visualize just how "motivating" games can be, and also to understand the "why" behind the class's games structure. Afterwards, I covered a few quick rules, discussed the game philosophy, and passed out agendas. By the time I was done talking, it was already time for the students to leave.
As I looked around the room though, the students were tired. Even on day one, with all new people in all new settings, they weren't thrilled to be sitting and listening. They weren't belligerent or sleeping...but they certainly didn't seem engaged. Even on Day 1, the day even the most jaded student will say "eh, let me at least give this a try", the traditional model likely fell flat. Thankfully, it'll be the only day like it all year. It's almost hypocritical telling students everything will be totally new while presenting that information in exactly the same manner as years past.
But of course, this means tomorrow is even more exciting...with introductions and 3D Game Lab demos, the best is yet to come...