Of course, rather than taking it easy on this final day, I decided it would be a good idea to scrap my plans for English 11 and gamify the entire course in a day and half. The bad news...I've been working non-stop for the past 36 hours...but the good news is that the work is complete! Finally it'll be time to see if gamification works with a younger and perhaps less enthusiastic crowd than it's CP English 12 predecessor.
But there's still seating charts to make, master-schedules to type, and two final laptops to find. With summer over, work has decided to jump right in. Here goes nothing...