I found that Epic Hero is lot more like a typical work day than any of the other games. While Angry Birds is based on scaled difficulty, and Flappy Bird is based on doing the same thing over and over, Stick Hero fluctuates wildly in difficulty. Players go from an easy short jump, to a massive pit, to a medium distance that requires laser-like precision within several seconds. The game follows no real rules for scaled challenges and the trials just flow as they come.
While I've structured my course like a game, designed with tiered ranks and levels of difficulty, real life is a lot more random. We go from being carefree, to super stressed, and back on a day-to-day basis, let alone a year-to-year basis. It's important to remember that just as quickly as things escalate, they can let up just as easily.